![]() ![]() It's now possible to add the same goods multiple times to the same stop in the trade route panel.Accelerator keys can now be changed, saved and loaded in the preferences. ![]() Reduces the amount of jumping around on the map while animating the moves of enemy units.Fixed leaking file descriptors that crashed the game on Windows.Fixed several issues that forced a server reconnect.Fixed several issues with goto-orders that made the game hang after end of turn.Several bugs that might cause the game to crash have been fixed (for example when all settlements of a native player was destroyed).AI ships should no longer get stuck outside native settlements.The AI will no longer equip specialists (like Elder Statemen) with muskets.For example, the conquest advantage (spanish) will make the player focus on destroying the natives. National advantages will now change how the AI utilizes its military units.This mission is used for dragoons that are escorting artillery when attacking. Adding a new escort mission for protecting units.The AI no longer defends its colonies with scouts.The computer players will now use more advanced tactics when defending and attacking.The AI can now buy units from Europe without cheating.More efficient transportation of goods.The AI colony development and expansion have been improved.The AI now chooses better locations when constructing colonies, and also avoid placing the colonies too close to one another.A bug that prevented certain images from being overridden by mods has been fixed.Added tools for easily making new base tiles from a single tiling texture.It's now possible to define nation specific unit types that can be recruited and purchased in Europe.Major changes to the tile goods production so that the actual values matches the original game.New transitions between the base tiles.In light of this news we have all the changes and bug fixes listed below, which makes this the best release of FreeCol so far. ![]() We are extremely proud to finally announce FreeCol 1.0.0!". Our releases have until now been marked as alpha/beta even though the number of downloads for our game has long been counted in the millions. but hey, I am doing it in a video game.Here is what the website says about this brand new release : "On this very day, 20 years ago, we made the first public release of FreeCol. They all include a virtual mass of casualties.Īfter playing Assassin's Creed: Odyssey for a few hours, I wonder how many people that were just guarding some random place I had murdered. Not sure why Colonization is any more violent and 'ick' as any other strategy game. The colonizers simply sped up the process. Side note I have seen recently posts from native American ancestors who point out the tribes were constantly killing each other off. We shouldn't shy away from such knowledge, and try to learn to not do horrible things in the future. I love playing older games, but Colonization was one of the only games I had trouble getting myself back to play due to the ick factor of playing as a colonizing power after learning more about how horrific that period of time actually was.History is filled with terrible things. Quoting: Deleted_UserThat being said i think that a Colonization Game should say a word or two about History of the Native Americans during the Colonization Era nowadays. I think I used to have an older version, like 0.1 or 0.3 probably from 20ish years ago, but I must have gotten rid of it or it is on an old hard drive. I never participated in the project, but I used to love Colonization back in the day, and this game was one I was excited about. I just checked my Projects/SourceCode directory, and I have fcca-0.8.0 in there (around 2008?), mainly to study. They did also have another release towards the middle of last year if you missed it that added in music, animated rivers, improved performance, plenty of art updates and more.
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